Saturday, December 16, 2017

Wolverine Origins, Daniel Way on Scout Rider 50

Wolverine Origins -- Born in Blood
Writer Daniel Way
Artist Steve Dillon

“Driven by a thirst for vengeance, Wolverine has begun a personal quest for justice.” The opening pages say this about the popular X-Man. “Here is a mystery a hundred years in the making.

The opening of the actual story shows Wolverine on a plane with his magical blade, a powerful weapon, questioning who he really is. Once, he considered himself the best there is. Now, he considers himself the worst there is. The artwork sets up to show a more classic look at Wolverine, harkening back to the past.

The story jumps to Shield HQ, where a hunt for Wolverine is on. Shield agent Dugan is given the impossible job of capturing the mutant. While chatting with a secretary about the mission to capture Wolverine, something happens. The telephone line to the White House goes, and all other lines are dead too. Wolverine is there, readers figure. The intense situation makes it hard not to turn the pages. Obviously, problems for Wolverine occur. The tough skeleton and healing power are put to the test when a Shiva unit appears to spoil Wolverine’s mission for revenge. Heroes like Wolverine are hard to kill, but the mystery remains. Something has the X-Man royally pissed off. He wants to pay back old debts. A conspiracy is waiting to be solved.

The graphic novel does well in highlighting what drives Wolverine and his history. A secretive mission to Vietnam is shown, where the mutant made many mistakes. And a new government agent is hunting him down.

The artwork by Steve Dillon, famous for his Punisher material, does fit in with the gritty Wolverine. The writing by Way fits in as well. Daniel Way is no Alan Moore or Grant Morrison, but he has a way of upping the stakes.



Mars Rocks, by Jacob Malewitz, Perry Ellis Sunout, Bartlet in



Static

What scenes do you want today
The hero should move away from comfort zones
Walking cars, the Jupiter jack
Story journey for truth
What does this say about society
Setting: Forest

Mars Rocks
By Jacob Malewitz
1st draft
2nd draft Saturn spec, 1st lion score 10 10 1,000
John Bartlet 50 Perry Ellis 1,000

Cass loved being a madman. Here, we begin at the rocks, in between the two cities, on a slope that a few have jumped off to their planned doom.
The rocks were the chaos of many scientists lives. Cass, ever the student, thought he could become famous by doing what no man did before. This included me.
The problem was the family, the doctors, the boss—they all worked on building up the pain inside Cass. So he ran away, like so many of us do. And they told me, his best friend, the man who supposedly knew him, to find him. I knew more about him than his carefree father—the dreams of being a scientist, the second guessing when he became a teacher, the anger at being a poor man on a planet with such potential … it all became too much for the man to handle. In my experience, man puts too much on his shoulders, forgets the roots, and sometimes falls.
Hours before, he had been sitting at his office in the second district of Planning City. There the madness began. A student had made an attempt on his life;  not just a regular day at the job. The boy had a pleama blade, said to be of Japanese origin, and Cass said he saw little evidence of humanity within him. He had stopped the blade for a second, fallen, and the blade had reached his neck. No one knows what the boy said to him, a moment when he had a choice to make. For ten minutes he had been in a hospital. Then he walked out. He left the city. He went to the hills where the Mars Rocks are, a forbidden zone, and did so without anyone ever noticing. Thirty minutes ago, his wife told me she had a dream. Ten minutes ago, I was on his tail, finding myself lucky he wasn’t the fastest sprinter on Mars.
I followed him down the slope. He was mumbling. Saying something about ending angels and ending time.
“Life, right.” He hadn’t quite lost it yet; give the Mars Rocks time.
The two cities situated on opposite ends of the Mars second plain. He called it second hell, but Cass was like that. Everything was hell—a river styx, a woman Eve, a maniac merely acting upon what society said when he cut throats, all those stories you just don’t want to believe.
I thought he was an ego-maniac. I heard a famous man say, once, “You really have to be an egomaniac in this biz.” Perhaps he intended to change the world all by himself, to teach his classes the truth about life, and tell them how to make a choice. In my experience, students should and shouldn’t be given choices. Deciding whether or not to give them is as painful as putting a blade to a teacher’s neck.
“Styx,” I heard Cass say. I wanted to catch him before he fell, but how would I do that?
“Styx,” he repeated.
I wanted to walk up to him, tell him who I was, see if he remembered, but I would fall. I would not even come close to him.
I watched him move around the Mars Rocks. They stood ten feet in the air, spears, they looked like spears. He never actually touched them, never showing a sign he knew I watched him, and forgetting of the two towers that recorded his every move.
He kicked a stone towards the rocks, but nothing happened—there was no sound of impact, in other words no sign something was there. This made me curious, but let’s move forward anyways.
I sensed, within Cass, a drive to improve. I had this way with people; I could capture them in my mind. In him I sensed fear too, and this fear was becoming of a school teacher whose live had been threatened. A man can only take so much chaos. Eventually he starts fighting back. I so wanted to walk to him, reveal myself, but as a detective I could do little but watch him in his final acts, before he was lost to a mystery.
Finally, he went towards the rocks. He entered. Entered and my heart leapt. This man was not a hero, nor was he a villain, but occupied the space in between, that troublesome gray area angels stood in. He would not be prepared for this, and he would only find an ending in that place. I so hoped he would find his way out before the madness spread, took hold of this red planet, and worst of all entered me.
 “Don’t worry,” I said to myself, “someone will catch him.”
I advanced upon the rocks. The problem was the race to find information, the late hours of study, none of it mattered now that I had to act. I moved in, stopped, waited for him to leave the rocks again, but he never did.
“Call it what you will,” a voice behind me said, “just avoid calling it nothing.” I turned back, to the voice, but standing there was air, a few pebbles on the ground, no signs of movement, only signs of madness.
I recall a conversation with Cass. He studied evil, saying we must acknowledge it, but  within him I saw a living question. Nothing made sense to him. That day, when the conversation occurred, he had given up drinking, so I did the same. Then Cass said he had witnessed an angel falling into the soil of Mars. A deep boom lifted, the angel spreads it wings, and he saw the Mars Rocks. He didn’t understand why, but he told me that one day he would go there and find all those answers to life. I laughed. He did too. We almost ordered a couple shots.
 The angels were the true story years back, when people started seeing them and calling them Sepher’s after a popular angelic story. Sepher World, to me, was just a way to sell magazines and net works—money was everything. He wrote a study for nothing, did case-by-case interviews, tried to sell a book too, but money was not his goal. He wanted truth.
The rocks broke under me as I looked for any sign of movement. The two towers beamed at me from either side, and I wondered why the madman had built them in the first place. Some say God made them, others said Billionaires retired there to spend there lives watching the skies. Yes, two towers, and Mars Rocks, and mysterious voices.
“Don’t fall just yet,” the voice said again.
“Who the hell are you!” I gathered myself; there was no one there, the Rocks were said to have energy, and that was what I heard. Voices entered the Rocks, they left different, a tangle of languages that sometimes turned into clear sentences. Some people said the angels of Mars were to blame. Others said man had pushed to hard to make the world their own.
“I hate life.” And I did, then, but it came out the wrong way. It entered the rocks, came back sounding like a wish instead of something clear.
I walked towards the rocks. Walked and waited to fall, or see Cass step out and find, or even an angel to appear. It made me think—a bad proposition—of how I was chasing down a madman. I had no proof of this: I loved the man, his wife who he hated loved him, his students thought he gave out too much homework but still respected him. He had been unable to find his dream.
I waited. Expecting the voices to return, I just stood a few feet away. There was nothing special to these rocks, a school trip to a museum would find things that appealed to the eyes more, but it did nothing to take the absolute of it. I didn’t want this. I loved my wife; Cass didn’t. I loved teaching; Cass didn’t know what he loved. You plant seeds with every action you take, and something always grows from them.
I made no decision at that moment. I waited. And when I grew sick of that, I sounded off of all the things of order in my life. The Mars Rocks worked on my mind, I wanted to scream, but when I tried nothing came out except Cass. He left the void that was these rocks, entered a new dreamworld, walking immediately out of this field of nothing. I stepped in his way. He walked into me.
For a moment I did not know what to do. I saw the madman, what some would call the inner child, deep within his body. The Rocks had the answers. “Cass,” I said, “we can work something out. You’ve done nothing wrong.”
“The angels will fall.”
I went into the rocks, hoping to save a friend. I saw things there which entered my mind to fast. A chaotic place, madness was here, and I could not work the thought of how it seemed so much like the way Cass’s mind worked. I could almost see the boy who tried to kill him and the wife who slept around on him. These things were life changing, and they were life.
“Tell me the truth,” I said, stepping away from the rocks.
“When the angels fall.”
“What?”
“Truth is when angels fall.”
I stepped into his eyes, saw it, and I think he saw something in mine as well. He began to run, laughing like he had injected himself with something fierce, and I knew I couldn’t let Cass move away. But what had the Mars Rocks done? What did he mean by angels falling?
I lost him after ten minutes of chasing him. I cursed the man who created cigarettes. Coughing, coughing and hacking for miles. I followed his tracks across the lands of Mars. The two cities would not be his destination. He found something within the rocks, they mapped out his mind, and it was my duty to step out of the gray area, to think rationally, and stop him.
I caught up with him a mile later, sitting on a rock, his eyes wide, his mouth open. And amidst it all, I found a gun in his hand, a cut on his chin. There was still life there.
“Tell me everything.”
“I cannot tell a lie.”
I touched the gun, waited for him to end me, but Cass did nothing. I looked into his eyes.
“Just tell me what you saw.”
“I saw what we all see.”
I caught him when I put the bullet in his head. He fell back, his eyes still wide, his mouth still open, and for a brief moment I understood what he had seen at the Mars Rocks. No angels fell when I closed his eyes. Cass always loved playing the madman.

           

Tuesday, October 17, 2017

Battletech Deconstructed: A Short Guide to the Hit Series of Novels
By Jacob Malewitz
BattletechHits.Wordpress.com

Battletech is a hit series of science fiction stories told over many mediums. While the Battletech universe has expanded in the past to video games (Mechwarrior), there are othert games and art created by the series. There is an animated series (1st Somerset Strikers by Saban Entertainment) and even plans for a movie.

This short guide will focus on the universe created by the Battletech novels.

The Battletech universe owes much of its original designs to animes like Macross and Robotech, and later science fiction influences in Warhammer 40k. There have even been discussions on the similarities between Battletech and Star Wars.

In short, Battletech is a universe set in the future against the backdrop of near constant war between humans. The main fighter in all the battles is a mech, which is a huge machine built like a tank but with flexibility and appearance close to that of a person. The mechs range in size from 20 tons to 100 tons, though some construction and farming mechs are even smaller. What the x-wing fighter is to Star Wars the mech is to the Battletech universe.

Mechs dominate the stories of Battletech mainly due to the Ares convention, which was a law enacted to place restrictions on things like nuclear bombs. This led to increased development of mechs because the machines were considered more humane. If the Ares convention hadn't been enacted, perhaps mechs would not have been considered as important.

At the same time, a league of warriors who could fight for profit, mercenaries, were born again. These mercenaries provided the backbone of many galactic empires forces, and fought often. Many novels in the universe are devoted to chronicling top mercenary groups like Wolf’s Dragoons and the Eridani Light Horse.

Most of what happens in the Battletech universe is in the Inner Sphere—a series of worlds within the scope of colonized human planets. There are no aliens in Battletech, which makes it different from series like Warhammer 40k, Robotech, and Star Wars. Many fans have stated that the series could be superior if aliens played a part in it like these stories.

The main conflicts addressed in Battletech novels are between houses within the Inner Sphere and a group of war-like clans who reside outside the Inner Sphere. The houses in the Battletech universe include the Davion house, Steiner, Liao, Kurita, and Marik. The clans who fight against these houses include the Jade Falcon Clan, Ghost Bear clan, and Nova Cat clan, and over a dozen others.

The majority of the early novels in the Battletech universe, including “The Saga of the Gray Death Legion,” were before the arrival of the warring clans. Top writers penned many of these, including Michael A. Stackpole, a regular writer in both Star Wars novels and Battletech novels.

The clans arrived in the “Blood of Kerensky” trilogy written by Michael A. Stackpole (who also wrote earlier novels in the universe). This is perhaps a good point for those unfamiliar with the Battletech universe to begin. All you need to know is this: For centuries the houses have been at war, but the old Star League army, descendants of a general Kerensky and those who fought with him, has returned to take back the Inner Sphere from the warring houses. These are the clans, and they intend to conquer the whole of the Inner Sphere.

The early novels in the Battletech universe are hard to come by even on Ebay. The first published novels set in this universe were the “Saga of The Gray Death Legion,” which alludes to a mercenary outfit serving in the Inner Sphere. 

The current novels being published in the Battletech universe are called “Mechwarrior Dark Age.” After the clans were pushed back, rogue agents destroyed communication equipment across the Inner Sphere, leading to a "Dark Age" of sorts where communications between worlds was very hard.

The first Dark Age novel was “Ghost War.” The Dark Age novels are set almost a hundred years into the future of the Clan Invasion time, and are not as popular with fans as the earlier novels.

Battletech is a rewarding science fiction series to read. It doesn't even take all this knowledge to enjoy it, but this should be a start on the road to being a fan of the hit series of novels.

Sunday, April 23, 2017

The Best Designers in Gaming, and the Best Strategy Games Around
by Jacob Malewitz
Covington jacket, clone wars codex, what is empires of the modern world
100 100 100
what is chess pay
published game stories go
Gaming is an interesting art form, designed to create some joy, addiction, and long nights of doing nothing but strategizing and killing. Games can be violent, games can be pure art, games can be money, games can be pure fun. The key behind gaming is to consider the designers in the game.



Where do you find the best designers? I would say you don't find them in college or Silicon Valley. You find them at the work place, designing, creating data, creating strategy, and creating maps. Gamers are addicted to the best designers. It's supporting fun and it supports the computer and console world. Gamers are a different breed, and I think designers understand them. You might call us a click, if we ever really met (most prefer seeing you and shooting you in Call of Duty Modern Warfare.



Let's look at some cool games and some cool designers who are mostly gamers by heart.



ID created the Doom engine, marking first person shooters as a win for legions of gamers, who left the arcade and started holing up with coca-cola cans in college dorms and small basements.



Sid Meier created the revolutionary Civilization series, the strategy epic to mark the PC and perhaps balance gamers who liked shooters with something less shocky and scary. Civilization was about empire, about strategy, about turns, about civilizations, about history, and about conquering the world. You could be peaceful: you could go to Alpha Centauri. But I always preferred winning with chess. Chess can win with Sid Meier's Civilization series. I would recommend it to every PC Gamer.



Brian Reynolds created Age of Empires, a classic game like Civilization, after Civilization, but also a game about strategy, chess, history, and war. Age of Empires is always addicting. The computer can be hard to beat, you can play it online for points against other human players, and you can win with fun strategy. If you play Civilization, you should play Age of Empires, 1 and 2. These games are classic. If you play Civilization and Age of Empires, you have two of the best strategy games ever, much like the board games Chess and Go. There are many ways to lose, more ways to win.



Sid Meier created Civilization, another game of crack, based on board games and hexagons.



ID created Doom for a reason.



Blizzard created Warcraft and Starcraft. Warcraft is a different game, early like Age sof Empires and addicting like Age of Empires. It's different strategy: you have more magic, you have other races, and you cannot quite conquer the world. There actually is no way to conquer the world in Warcraft or Age of Empires, but you can in Civilization.



Bungie created Halo for the X-Box, effectively putting the game console in play. Some say consoles beat PC games. Wrong. There are good PC shooter games too, such as Doom, Halo, and Crysis.
Are PC games always best? No, but you can pretty much play any game you want.


Why Invest in Games

Why Invest in Games
By Jacob Malewitz

Always invest in games for entertainment, happiness, and money. Games bring money. Games bring power. Games sell for millions. Games teach. Games sell. Games can be designed. Games can be altered. Fun can be had. It can help you work.

How can games bring money?

Saturday, March 18, 2017

Important Ancient Cities--From Babylon to Rome

Important Ancient Cities--From Babylon to Rome
A guide to important cities in history

History is full of interesting cities that laid the foundations for the modern countries of today. This short guide will tell you the basics of cities like Athens and Babylon.

The greatest Babylonian leader was Hammurabi.
Rome is perhaps the city with the longest history.
Athens played a key role in defeating the Persian empire.

DID: In Sparta, young men were trained for war from an early age.

Babylon – Babylon was at the crossroad of civilization for a millennia, and is perhaps the most important of all cities in antiquity. Babylon is where major leaders of history founded one of the first major cities at the crossroads of civilization, where the Hanging Garden were built (one of the seven wonders of the ancient world), and where the first major laws were enacted. Hammurabi is probably the most important leader of Babylon, as his laws would be forerunners for all future laws of all empires, republics, and democracies. Babylon was ruled by many empires. It was part of the Assyrian Empire, Babylonian empire, Persian empire, and is now in the modern country of Iraq.

Rome – Rome is perhaps the city with the most recorded history of any other. It’s rise and fall has been recorded in countless books. It made war and conquered most of the lands the other classical cities in this article. It conquered Greece, Carthage, Babylon, Egypt, Israel, and founded the major cities in Gaul (Modern day France). The leaders are the stuff of legend, Caesar perhaps being the most famous. It was founded on the basis of a Republic, and had early relations with another Italian state, the Etruscans. What made Rome so powerful was the legion, a unified group of foot soldiers which rarely lost during Rome’s best years (See Carthage). Rome was originally founded by Greeks. It’s fall from grace is chronicled in the Gibbon’s classic history “The History of the Decline and Fall of The Roman Empire.”

Athens – Athens was perhaps the birthplace of the true democracy. Though there was criteria to the voting there; a person had to own land. It was the home of some of the greatest thinkers during ancient times including Socrates, Pericles (or Perikles), and Sophocles (as noted on Wikipedia). Athens was a major trading city, and during the ancient era fielded an impressive fleet of warships. Athens was key in fighting off the continued attempts of the Persian empire to conquer Greece.

Sparta –  Sparta was a military state to be reckoned with in most of antiquity. Youth were recruited at a young age for this military state, some as early as 14. Sparta is most famous for its Spartan soldiers, whom fought in a Phalanx which devastated other armies (notably at the famous battle of Thermopylae) It defeated and conquered Athens in the Peloponnesian War. Since it was a military state, it had less innovation than cities like Babylon and Athens, but the strength of its soldiers kept it free for longer than Athens.

Carthage – Carthage was as important a city in the classical era as any, mainly because of its influence in the Mediterranean. Before the rise of Rome, and after the fall of Alexander the Great’s empire, Carthage dominated the seas. The Carthaginian people were said to sacrifice babies to the gods. The port of Carthage was one technological achievement that should have been considered a wonder for its vastness in size. Carthage also had quality ship builders. Carthage battled Rome in the Punic Wars, and had one of the greatest generals ever in Hannibal. Carthage was defeated by Rome in the last Punic war, and the city was burned to the ground. According to Wikipedia, it was founded by Phoenician traders.

Thebes – Thebes should be included, as important as Athens, Rome, and Babylon, even Carthage. It was a classical city. You had monuments. You had histories. You had wars. You had endless ideas of love and peace. There were some times too many wars. There were sometimes battles with these other cities and empires. There were wars between the Babylonians and The Egyptians, there were many wars between the Greeks and The Egyptians, and even Carthage and Rome conquered Egypt. Egypt and Thebes perhaps was the longest ancient city to last so long. The Egytpians were one of the earliest races of men, and perhaps built the most monuments.

Where do you go next? I say you look further, you might include the other cities, such as Constantinople. There were many others, but I am no perfectionist. This is idea, and Board.